Thursday, July 29, 2010
Week 4 Wimba Session
Wimba Session Week 4Well it appeared that sharing the UDUTU projects was not a simple task in the Wimba session but it was great to hear everyone discuss their projects and talk about UDUTU. Jordan shared his UDUTU on music geographically, or at least he tried to but there were technical difficulties. It seems that several people had a little nit of trouble with UDUT and saw it has a huge learning curve. I have to agree with Stacy that I liked the fact that I was able to have the freedom to choose my templates, and I liked the flexibility. If I wanted to make each assessment question appear differently I was able to do so and that was a nice trait of UDUTU in my opinion. Thanks for another great Wimba!!
Wednesday, July 28, 2010
Week 4-Comment on Abbie Toy's UDUTU Project
Screenshots taken from Abby's UDUTU Project.@Abbie-
Your UDUTU lesson was nice in the fact that it went through step by step of the process of creating a ning site. If I might make one suggestion it would be to make the font a little smaller so that it fits on one screen. It seemed like I had to scroll a few times to be able to read all of the directions. Nice job!
Week 4-Comment on Kathy Kellen's UDUTU Project

SILLY STAFF
This unit/project is targeted for 2nd grade music students and links directly to my Action Research project for EMDT. I feel it will be a powerful tool as I teach my music note-reading unit next spring to my students.
Week 4-Comment on Joe Huber's UDUTU
Comment on Joe Huber's UDUTU Project- Screen shots taken from Joe's project.My UDUTU lesson:
This lesson is designed to introduce students to the Bill of Rights and also to have them interpret them as they attempt to deliver a verdict in an actual U.S. Supreme Court case.
Sunday, July 25, 2010
Week 4-UDUTU Project

Friday, July 23, 2010
Week 3 Reading Activity 11-The MMOG and Simulation

Week 3 Reading 11 The MMOG and Simulation
Jayakanthan (2002) likens the influence of the computer gaming industry on youth today to the influence of music, religion, and politics in previous decades. In fact, computer games are so popular that blockbuster films are being made about them (e.g. Super Mario Brothers). Let’s face it, gaming is a huge part of our youth’s lives and this will not change anytime soon. Gaming does have a place in education as this article points out, the demand for MMOGs will continue to rise.
Games can help students focus on specific skills or competencies and might tap or foster user creativity and adaptive, higher-level thinking skills. MMOGs are addicting and highly graphical in terms of 3D.
Oblinger (2003) claims that the learners of the early part of the twenty-first century are accustomed to ubiquitous computing environments where multitasking and staying connected are the norms. She further notes that students who are active participants in the information age want to engage in relevant meaningful tasks rather than just complete worksheets and accumulate knowledge.
Bonk, C.J., & Dennen, V.P. (2005). Massive multi-player online gaming: A research framework for military training and education. Retrieved July 20, 2010 from http://www.adlnet.gov/SiteCollectionDocuments/archive/GameReport_Bonk_final.pdf